I was curious about the history of Augmented reality because it does involve eyewear.
History of Augmented Reality Wikipedia
1957-62: Morton Heilig, a cinematographer, creates and patents a simulator called Sensorama with visuals, sound, vibration, and smell.
1966: Ivan Sutherland invents the head-mounted display and positions it as a window into a virtual world.
1975: Myron Krueger creates Videoplace to allow users to interact with virtual objects for the first time.
1989: Jaron Lanier coins the phrase Virtual Reality and creates the first commercial business around virtual worlds.
1990: Tom Caudell coins the phrase ‘Augmented Reality’ while at Boeing helping workers assemble cables into aircraft.
1992: L.B. Rosenberg develops one of the first functioning AR systems, called VIRTUAL FIXTURES, at the U.S. Air Force Research Laboratory—Armstrong, and demonstrates benefits to human performance.
1992: Steven Feiner, Blair MacIntyre and Doree Seligmann present the first major paper on an AR system prototype, KARMA, at the Graphics Interface conference. A widely cited version of the paper is published in Communications of the ACM in 1993.
1993: Loral WDL, with sponsorship from STRICOM, performed the first demonstration combining live AR-equipped vehicles and manned simulators. Unpublished paper, J. Barrilleaux, “Experiences and Observations in Applying Augmented Reality to Live Training”, 1999.
1994: Julie Martin creates first ‘Augmented Reality Theater production’, Dancing In Cyberspace, funded by the Australia Council for the Arts, features dancers and acrobats manipulating body–sized virtual object in real time, projected into the same physical space and performance plane. The acrobats appeared immersed within the virtual object and environments. The installation used Silicon Graphics computers and Polhemus sensing system.
1998: Spatial Augmented Reality introduced at University of North Carolina at Chapel Hill by Raskar, Welch, Fuchs.
1999: Hirokazu Kato (加藤 博一) created ARToolKit at HITLab, where AR later was further developed by other HITLab scientists, demonstrating it at SIGGRAPH.
2000: Bruce H. Thomas develops ARQuake, the first outdoor mobile AR game, demonstrating it in the International Symposium on Wearable Computers.
2008: Wikitude AR Travel Guide launches on Oct. 20, 2008 with the G1 Android phone.
2009: AR Toolkit was ported to Adobe Flash (FLARToolkit) by Saqoosha, bringing augmented reality to the web browser.
2009; Sean White introduces SiteLens, a hand-held mobile AR system for urban design and urban planning site visits. SiteLens creates “situated visualizations” that are related to and displayed in their environment. For example, representations of geocoded carbon monoxide concentration data are overlaid at the sites at which the data
The Future of Augmented Reality good article from USA Today